![]() Given the shortcuts represented, this should not be altogether surprising. Applying any other texture map results in a character that bears at best a passing resemblance to the intended person. ![]() The underlying mesh is only modified enough to fit the textures properly by altering the size, position and shape of gross features such as the eyes, mouth and nose. This has also been mentioned in numerous other threads by other posters. Based upon that, I have found that they rely very heavily on the texture maps created from the actual photographs to achieve their likenesses. ![]() I cannot claim to know all the programs that are designed for this purpose, but I have tried a couple of the popular ones, mostly out of curiosity.
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